We are not just another Film and VFX education site.
If it were that simple, everybody could do it.
We are about connecting people and ideas and sharing knowledge to the masses so that everybody can benefit from it. Its not as simple as saying hit this button after that button and save. We teach ideas and concepts not buttons and clicks. We are educators and artists connecting people and ideas.
Creating Points at the Center of Primitives maybe be one of those things you never knew how to until now! Try this super simple technique for creating points are the center of primitives!
This week we share a toool for quickly retrieving mattes from a position map using the Blink Node in Nuke 8 and 9! No more messing around with expressions its C++ Time!
Creating Debris is an essential part of being an Houdini Artist. Learn to create efficient debris simulations in this weeks quick tip for Houdini! We will explore three method to instancing and stamping debris geometry onto our particle sims! We will use some simple expressions and little bit of Pack Primitives to improve the performance of copying our debris to our particles.
Sometimes we just do not have time to create our directories and having nuke error on the farm or when rendering locally can be a real headache. Todays Tip is about Creating Automatic Directories in Nuke using Python. We setup a environment where the write path is create automatically at render time! This is designed to work locally or on a server farm!
VEX Syntax Errors are pesky even for the most experienced sometimes, this tip help with that little issue of setting vectors.